Complete box counts, reward probabilities, and guard strengths for all zones.
⚔️ Pandora Guard Identifier
Enter the composition of the guard army standing in front of a pandora box.
The tool will identify which variants could have generated that guard, based on the
expected guard value range for each zone. Stack size bounds are used to produce a
value range rather than a single number.
Observed week:Difficulty:
Guard value range:—(sv × stack min – sv × stack max, summed across all slots)
− Co-guarded objects:— ➜ Net pandora range:—
📦 Pandora Identification
How the system works
Two separate mechanisms place pandoras. First, mandatory content places fixed or semi-fixed boxes
before anything else. Then the value budget system fills each zone to its content value budget
by randomly drawing from a weighted pool — pandoras are one category in that pool.
Spawn zones (A / B)
4 fixed + random
4 guaranteed fixed variants, then pool at 17.4% weight · budget 500,000
Side zones (C / D)
4 fixed + random
same 4 fixed variants, pool at 14.8% weight · budget 650,000
Center zone
6 random + random
6 mandatory random rolls, then pool at 14.4% weight · budget 2,150,000
Guard mult — Spawn
×1.1
Guard mult — Side
×1.4
Guard mult — Center
×1.7
Guard strength ≅ box base value × zone multiplier ±5% random |
Guard cutoff: 2,000 for Spawn/Side · 3,000 for Center.
Objects below the cutoff spawn with no guard.
1. Fixed Mandatory Pandoras (Spawn & Side Zones)
Every player’s zone — whether Spawn or Side — always receives exactly these
4 pandora boxes regardless of map seed. They are placed before any random content.
#
Base Value
Guard — Spawn ×1.1
Reward
0
5,000
5,250
💰 5,000 Gold
1
10,000
10,500
💰 10,000 Gold
4
6,000
6,300
⭐ 5,000 Hero XP
5
12,000
12,600
⭐ 10,000 Hero XP
2. Random Pool Pandoras (Spawn & Side Zones)
The RMG fills each zone to its content value budget using a weighted pool.
Pandoras compete with items, buildings, creature banks, and other content in that pool.
Spawn Zones (A/B) use a weight of 340000 / 1,675,000 (20.3%).
Side Zones (C/D) use 300000 / 1,327,500 (22.6%).
As of June 4, 2025, Spawn and Side zones draw from different pandora sub-pools.
Each sub-pool below shows which variants can appear and their relative probabilities within the pandora group.
Spawn Zones (A / B)
21-variant sub-pool. V0/V1/V4/V5 can also appear as additional random copies on top of the 4 mandatory ones.
Gold
Hero XP
Units
Hero Stats
Spells
#
Base Value
Guard (Spawn ×1.1)
Sub-pool Weight
Within group %
Reward
0
5,000
5,250
216
0.9%
💰 5,000 Gold
1
10,000
10,500
816
3.5%
💰 10,000 Gold
2
15,000
15,750
716
3.1%
💰 15,000 Gold
3
20,000
21,000
616
2.7%
💰 20,000 Gold
4
6,000
6,300
855
3.7%
⭐ 5,000 Hero XP
5
12,000
12,600
755
3.3%
⭐ 10,000 Hero XP
6
18,000
18,900
655
2.8%
⭐ 15,000 Hero XP
8
5,000
5,250
816
3.5%
⚔️ Tier 1 unit (base or upgrade, matches army)
9
7,500
7,875
1616
7.0%
⚔️ Tier 2 unit (base or upgrade, matches army)
10
10,500
11,025
2416
10.4%
⚔️ Tier 3 unit (base or upgrade, matches army)
11
14,000
14,700
1016
4.4%
⚔️ Tier 4 unit (base or upgrade, matches army)
12
18,000
18,900
1016
4.4%
⚔️ Tier 5 unit (base or upgrade, matches army)
15
10,000
10,500
1872
8.1%
📈 +1 Atk, +1 Def, +1 Pow, +1 Int
16
20,000
21,000
1272
5.5%
📈 +2 Atk, +2 Def, +2 Pow, +2 Int
19
20,000
21,000
886
3.8%
📖 Daylight all ranks
20
20,000
21,000
886
3.8%
📖 Nightshade all ranks
21
20,000
21,000
886
3.8%
📖 Arcane all ranks
22
20,000
21,000
886
3.8%
📖 Primal all ranks
23
9,000
9,450
1970
8.5%
📖 Any Rank 1 only
24
13,500
14,175
1670
7.2%
📖 Any Rank 2 only
25
18,000
18,900
1370
5.9%
📖 Any Rank 3 only
Side Zones (C / D)
12-variant sub-pool — no army or mass-spell rewards. Side zones (C/D) have no mandatory pandoras as of the June 4, 2025 patch.
#
Base Value
Guard (Side ×1.4)
Sub-pool Weight
Within group %
Reward
0
5,000
6,750
0
0.0%
💰 5,000 Gold
1
10,000
13,500
816
10.1%
💰 10,000 Gold
2
15,000
20,250
716
8.9%
💰 15,000 Gold
3
20,000
27,000
616
7.6%
💰 20,000 Gold
4
6,000
8,100
1055
13.1%
⭐ 5,000 Hero XP
5
12,000
16,200
955
11.9%
⭐ 10,000 Hero XP
6
18,000
24,300
855
10.6%
⭐ 15,000 Hero XP
7
24,000
32,400
755
9.4%
⭐ 20,000 Hero XP
15
10,000
13,500
872
10.8%
📈 +1 Atk, +1 Def, +1 Pow, +1 Int
16
20,000
27,000
672
8.3%
📈 +2 Atk, +2 Def, +2 Pow, +2 Int
17
30,000
40,500
472
5.9%
📈 +3 Atk, +3 Def, +3 Pow, +3 Int
18
40,000
54,000
272
3.4%
📈 +4 Atk, +4 Def, +4 Pow, +4 Int
“Within group %” is the probability of THIS variant being picked, given that the RMG has decided to place a pandora
(i.e., given it already rolled the pandora group). It does not include the chance of rolling a pandora at all
(20.3% of the guarded content pool in Spawn, 22.6% in Side zones).
3. Center Zone — 6 Mandatory Random Pandoras
The center zone always receives exactly 6 pandora boxes as mandatory content.
Each is drawn from the center pandora sub-pool (same 18-variant pool as Section 4), total weight: 13160.
Some high-value variants have per-map caps (orange); once that cap is hit any further draws of that variant re-roll.
#
Base Value
Guard — Center ×1.7
Weight
Per-draw %
Cap
Reward
2
15,000
25,500
840
6.4%
—
💰 15,000 Gold
3
20,000
34,000
840
6.4%
—
💰 20,000 Gold
6
18,000
30,600
640
4.9%
—
⭐ 15,000 Hero XP
7
24,000
40,800
640
4.9%
—
⭐ 20,000 Hero XP
12
18,000
30,600
940
7.1%
—
⚔️ Tier 5 unit (base or upgrade, matches army)
13
22,500
38,250
1460
11.1%
—
⚔️ Tier 6 unit (base or upgrade, matches army)
14
27,500
46,750
2080
15.8%
—
⚔️ Tier 7 unit (base or upgrade, matches army)
16
20,000
34,000
860
6.5%
—
📈 +2 Atk, +2 Def, +2 Pow, +2 Int
17
30,000
51,000
860
6.5%
—
📈 +3 Atk, +3 Def, +3 Pow, +3 Int
18
40,000
68,000
860
6.5%
—
📈 +4 Atk, +4 Def, +4 Pow, +4 Int
19
20,000
34,000
330
2.5%
2
📖 Daylight all ranks
20
20,000
34,000
330
2.5%
2
📖 Nightshade all ranks
21
20,000
34,000
330
2.5%
2
📖 Arcane all ranks
22
20,000
34,000
330
2.5%
2
📖 Primal all ranks
24
13,500
22,950
150
1.1%
1
📖 Any Rank 2 only
25
18,000
30,600
380
2.9%
2
📖 Any Rank 3 only
26
22,500
38,250
590
4.5%
3
📖 Any Rank 4 only
27
27,000
45,900
700
5.3%
3
📖 Any Rank 5 only
4. Center Zone — Additional Random Pool Pandoras
Beyond the 6 mandatory boxes, the center pool system (budget 2,150,000) can place more pandoras.
The pandora group has weight 225000 / 1,345,000 (16.7%) in the center guarded pool.
This sub-pool draws from higher-tier variants than the spawn zone pool.
#
Base Value
Guard — Center ×1.7
Sub-pool Weight
Within group %
Reward
2
15,000
25,500
840
6.4%
💰 15,000 Gold
3
20,000
34,000
840
6.4%
💰 20,000 Gold
6
18,000
30,600
640
4.9%
⭐ 15,000 Hero XP
7
24,000
40,800
640
4.9%
⭐ 20,000 Hero XP
12
18,000
30,600
940
7.1%
⚔️ Tier 5 unit (base or upgrade, matches army)
13
22,500
38,250
1460
11.1%
⚔️ Tier 6 unit (base or upgrade, matches army)
14
27,500
46,750
2080
15.8%
⚔️ Tier 7 unit (base or upgrade, matches army)
16
20,000
34,000
860
6.5%
📈 +2 Atk, +2 Def, +2 Pow, +2 Int
17
30,000
51,000
860
6.5%
📈 +3 Atk, +3 Def, +3 Pow, +3 Int
18
40,000
68,000
860
6.5%
📈 +4 Atk, +4 Def, +4 Pow, +4 Int
19
20,000
34,000
330
2.5%
📖 Daylight all ranks
20
20,000
34,000
330
2.5%
📖 Nightshade all ranks
21
20,000
34,000
330
2.5%
📖 Arcane all ranks
22
20,000
34,000
330
2.5%
📖 Primal all ranks
24
13,500
22,950
150
1.1%
📖 Any Rank 2 only
25
18,000
30,600
380
2.9%
📖 Any Rank 3 only
26
22,500
38,250
590
4.5%
📖 Any Rank 4 only
27
27,000
45,900
700
5.3%
📖 Any Rank 5 only
Unit Values Reference
squadValue for all playable units, sorted by tier. These values power the army calculator above.
Unit
Fraction
Tier
HP
squadValue
Reward Type Reference
Type
Effect
Changelog
Jun 4, 2026
1. Pandora boxes appear more often on JC maps
Zone
Before
After
Spawn zone
17.1%
23.1% (+6 pp)
Side zones
~17% (shared spawn pool)
22.6%(own pool)
Center zone
16.6%
16.7% (unchanged)
2. Side zone pandoras have a completely different reward profile
Mandatory pandoras removed from Side zones (C/D) — they no longer receive the 4 fixed mandatory boxes. Only Spawn zones (A/B) retain them.
New 12-variant sub-pool for Side zones — no army rewards, no mass-spell rewards; XP, gold and stat rewards only. Spawn zones keep the 21-variant pool.
Reward
Spawn zone
Side zone (new)
Center zone
Army
40.5%
—
34.0%
XP
13.3%
44.9%
9.7%
Gold
13.9%
26.7%
12.8%
Spells (mass)
24.4%
—
23.9%
Stats (atk/def/etc)
7.9%
28.4%
19.6%
3. External dwellings start with more creatures in Center and Side zones
Center zone: initial hire stock = 2× standard weekly growth; Side zones C/D: 3× weekly growth. Spawn zones unaffected.
4. Side zone guarded content pool rebalanced
Content type
Before
After
Tier-3 pro banks
20k
40k(doubled)
Guarded unit banks
225k
300k (+33%)
Guarded resource banks tier 3
80k
40k (halved)
Magic buildings tier 1
75k
60k
Hero stats/skills buildings tier 1
80k
50k
5. Miscellaneous JC map changes
Center zone: 4 new roads added connecting towns to remote footholds — better pathing to remote_foothold_3 and remote_foothold_4.
Side zones: content count limit rules replaced (15 pairwise → 6 center-style limits); faction matching now also checks Spawn-A faction.
Center zone: prison weight slightly reduced (135k → 125k in unguarded pool).
Unguarded spawn: random hires +5k, unit banks +5k (minor tuning).
Jun 7, 2026
Tool fixes
Guard identifier fix: match window widened from ±7% to ±10% to account for the game’s internal guard randomisation.
Jul 6, 2026
1. Guard multipliers increased across all zones (Patch #11)
Zone
Before
After
Spawn zone
×1.00
×1.05
Side zones
×1.30
×1.35
Center zone
×1.60
×1.70 (+15% entrance)
2. Spawn zone pandora probability decreased; sub-pool reweighted
Zone
Before
After
Spawn zone
23.1%
20.3% (−3 pp)
Side zones
(unchanged)
Center zone
(unchanged)
Reward
Before
After
Army
40.5%
29.6%
XP
13.3%
9.8%
Gold
13.9%
10.2%
Spells
24.4%
36.8%
Stats
7.9%
13.5%
3. Miscellaneous JC changes (Patch #11)
Eternal Dragon can no longer generate in starting areas.
Slightly fewer Pandora’s Boxes in starting areas (pool weight 400k → 340k).
🎯 Pandora Quiz
Pick a zone and answer random value questions about pandora boxes, guarded objects, and same-faction army compositions.
Counts
Pandora BoxAnswer, then move to the next question.Answered: 0 · Correct: 0 · Streak: 0