Pandora Boxes — Jebus Cross

Complete box counts, reward probabilities, and guard strengths for all zones.

⚔️ Pandora Guard Identifier

Enter the composition of the guard army standing in front of a pandora box. The tool will identify which variants could have generated that guard, based on the expected guard value range for each zone. Stack size bounds are used to produce a value range rather than a single number.

Observed week: Difficulty:
Guard value range: (sv × stack min – sv × stack max, summed across all slots)

How the system works

Two separate mechanisms place pandoras. First, mandatory content places fixed or semi-fixed boxes before anything else. Then the value budget system fills each zone to its content value budget by randomly drawing from a weighted pool — pandoras are one category in that pool.

Spawn zones (A / B)
4 fixed + random
4 guaranteed fixed variants, then pool at 17.4% weight · budget 500,000
Side zones (C / D)
4 fixed + random
same 4 fixed variants, pool at 14.8% weight · budget 650,000
Center zone
6 random + random
6 mandatory random rolls, then pool at 14.4% weight · budget 2,150,000
Guard mult — Spawn
×1.1
Guard mult — Side
×1.4
Guard mult — Center
×1.7
Guard strength ≅ box base value × zone multiplier ±5% random  |   Guard cutoff: 2,000 for Spawn/Side · 3,000 for Center. Objects below the cutoff spawn with no guard.

1. Fixed Mandatory Pandoras (Spawn & Side Zones)

Every player’s zone — whether Spawn or Side — always receives exactly these 4 pandora boxes regardless of map seed. They are placed before any random content.

# Base Value Guard — Spawn ×1.1 Reward
05,0005,250💰 5,000 Gold
110,00010,500💰 10,000 Gold
46,0006,3005,000 Hero XP
512,00012,60010,000 Hero XP

2. Random Pool Pandoras (Spawn & Side Zones)

The RMG fills each zone to its content value budget using a weighted pool. Pandoras compete with items, buildings, creature banks, and other content in that pool. Spawn Zones (A/B) use a weight of 340000 / 1,675,000 (20.3%). Side Zones (C/D) use 300000 / 1,327,500 (22.6%). As of June 4, 2025, Spawn and Side zones draw from different pandora sub-pools.

Each sub-pool below shows which variants can appear and their relative probabilities within the pandora group.

Spawn Zones (A / B)

21-variant sub-pool. V0/V1/V4/V5 can also appear as additional random copies on top of the 4 mandatory ones.

Gold
Hero XP
Units
Hero Stats
Spells
# Base Value Guard (Spawn ×1.1) Sub-pool Weight Within group % Reward
05,0005,2502160.9%💰 5,000 Gold
110,00010,5008163.5%💰 10,000 Gold
215,00015,7507163.1%💰 15,000 Gold
320,00021,0006162.7%💰 20,000 Gold
46,0006,3008553.7%5,000 Hero XP
512,00012,6007553.3%10,000 Hero XP
618,00018,9006552.8%15,000 Hero XP
85,0005,2508163.5%⚔️ Tier 1 unit (base or upgrade, matches army)
97,5007,87516167.0%⚔️ Tier 2 unit (base or upgrade, matches army)
1010,50011,025241610.4%⚔️ Tier 3 unit (base or upgrade, matches army)
1114,00014,70010164.4%⚔️ Tier 4 unit (base or upgrade, matches army)
1218,00018,90010164.4%⚔️ Tier 5 unit (base or upgrade, matches army)
1510,00010,50018728.1%📈 +1 Atk, +1 Def, +1 Pow, +1 Int
1620,00021,00012725.5%📈 +2 Atk, +2 Def, +2 Pow, +2 Int
1920,00021,0008863.8%📖 Daylight all ranks
2020,00021,0008863.8%📖 Nightshade all ranks
2120,00021,0008863.8%📖 Arcane all ranks
2220,00021,0008863.8%📖 Primal all ranks
239,0009,45019708.5%📖 Any Rank 1 only
2413,50014,17516707.2%📖 Any Rank 2 only
2518,00018,90013705.9%📖 Any Rank 3 only

Side Zones (C / D)

12-variant sub-pool — no army or mass-spell rewards. Side zones (C/D) have no mandatory pandoras as of the June 4, 2025 patch.

# Base Value Guard (Side ×1.4) Sub-pool Weight Within group % Reward
05,0006,75000.0%💰 5,000 Gold
110,00013,50081610.1%💰 10,000 Gold
215,00020,2507168.9%💰 15,000 Gold
320,00027,0006167.6%💰 20,000 Gold
46,0008,100105513.1%5,000 Hero XP
512,00016,20095511.9%10,000 Hero XP
618,00024,30085510.6%15,000 Hero XP
724,00032,4007559.4%20,000 Hero XP
1510,00013,50087210.8%📈 +1 Atk, +1 Def, +1 Pow, +1 Int
1620,00027,0006728.3%📈 +2 Atk, +2 Def, +2 Pow, +2 Int
1730,00040,5004725.9%📈 +3 Atk, +3 Def, +3 Pow, +3 Int
1840,00054,0002723.4%📈 +4 Atk, +4 Def, +4 Pow, +4 Int

“Within group %” is the probability of THIS variant being picked, given that the RMG has decided to place a pandora (i.e., given it already rolled the pandora group). It does not include the chance of rolling a pandora at all (20.3% of the guarded content pool in Spawn, 22.6% in Side zones).

3. Center Zone — 6 Mandatory Random Pandoras

The center zone always receives exactly 6 pandora boxes as mandatory content. Each is drawn from the center pandora sub-pool (same 18-variant pool as Section 4), total weight: 13160. Some high-value variants have per-map caps (orange); once that cap is hit any further draws of that variant re-roll.

# Base Value Guard — Center ×1.7 Weight Per-draw % Cap Reward
215,00025,5008406.4%💰 15,000 Gold
320,00034,0008406.4%💰 20,000 Gold
618,00030,6006404.9%15,000 Hero XP
724,00040,8006404.9%20,000 Hero XP
1218,00030,6009407.1%⚔️ Tier 5 unit (base or upgrade, matches army)
1322,50038,250146011.1%⚔️ Tier 6 unit (base or upgrade, matches army)
1427,50046,750208015.8%⚔️ Tier 7 unit (base or upgrade, matches army)
1620,00034,0008606.5%📈 +2 Atk, +2 Def, +2 Pow, +2 Int
1730,00051,0008606.5%📈 +3 Atk, +3 Def, +3 Pow, +3 Int
1840,00068,0008606.5%📈 +4 Atk, +4 Def, +4 Pow, +4 Int
1920,00034,0003302.5%2📖 Daylight all ranks
2020,00034,0003302.5%2📖 Nightshade all ranks
2120,00034,0003302.5%2📖 Arcane all ranks
2220,00034,0003302.5%2📖 Primal all ranks
2413,50022,9501501.1%1📖 Any Rank 2 only
2518,00030,6003802.9%2📖 Any Rank 3 only
2622,50038,2505904.5%3📖 Any Rank 4 only
2727,00045,9007005.3%3📖 Any Rank 5 only

4. Center Zone — Additional Random Pool Pandoras

Beyond the 6 mandatory boxes, the center pool system (budget 2,150,000) can place more pandoras. The pandora group has weight 225000 / 1,345,000 (16.7%) in the center guarded pool. This sub-pool draws from higher-tier variants than the spawn zone pool.
# Base Value Guard — Center ×1.7 Sub-pool Weight Within group % Reward
215,00025,5008406.4%💰 15,000 Gold
320,00034,0008406.4%💰 20,000 Gold
618,00030,6006404.9%15,000 Hero XP
724,00040,8006404.9%20,000 Hero XP
1218,00030,6009407.1%⚔️ Tier 5 unit (base or upgrade, matches army)
1322,50038,250146011.1%⚔️ Tier 6 unit (base or upgrade, matches army)
1427,50046,750208015.8%⚔️ Tier 7 unit (base or upgrade, matches army)
1620,00034,0008606.5%📈 +2 Atk, +2 Def, +2 Pow, +2 Int
1730,00051,0008606.5%📈 +3 Atk, +3 Def, +3 Pow, +3 Int
1840,00068,0008606.5%📈 +4 Atk, +4 Def, +4 Pow, +4 Int
1920,00034,0003302.5%📖 Daylight all ranks
2020,00034,0003302.5%📖 Nightshade all ranks
2120,00034,0003302.5%📖 Arcane all ranks
2220,00034,0003302.5%📖 Primal all ranks
2413,50022,9501501.1%📖 Any Rank 2 only
2518,00030,6003802.9%📖 Any Rank 3 only
2622,50038,2505904.5%📖 Any Rank 4 only
2727,00045,9007005.3%📖 Any Rank 5 only

Unit Values Reference

squadValue for all playable units, sorted by tier. These values power the army calculator above.

Unit Fraction Tier HP squadValue

Reward Type Reference

TypeEffect

Changelog

Jun 4, 2026
1. Pandora boxes appear more often on JC maps
Zone Before After
Spawn zone17.1%23.1% (+6 pp)
Side zones~17% (shared spawn pool)22.6% (own pool)
Center zone16.6%16.7% (unchanged)
2. Side zone pandoras have a completely different reward profile
  • Mandatory pandoras removed from Side zones (C/D) — they no longer receive the 4 fixed mandatory boxes. Only Spawn zones (A/B) retain them.
  • New 12-variant sub-pool for Side zones — no army rewards, no mass-spell rewards; XP, gold and stat rewards only. Spawn zones keep the 21-variant pool.
Reward Spawn zone Side zone (new) Center zone
Army40.5%34.0%
XP13.3%44.9%9.7%
Gold13.9%26.7%12.8%
Spells (mass)24.4%23.9%
Stats (atk/def/etc)7.9%28.4%19.6%
3. External dwellings start with more creatures in Center and Side zones
  • Center zone: initial hire stock = 2× standard weekly growth; Side zones C/D: 3× weekly growth. Spawn zones unaffected.
4. Side zone guarded content pool rebalanced
Content type Before After
Tier-3 pro banks20k40k (doubled)
Guarded unit banks225k300k (+33%)
Guarded resource banks tier 380k40k (halved)
Magic buildings tier 175k60k
Hero stats/skills buildings tier 180k50k
5. Miscellaneous JC map changes
  • Center zone: 4 new roads added connecting towns to remote footholds — better pathing to remote_foothold_3 and remote_foothold_4.
  • Side zones: content count limit rules replaced (15 pairwise → 6 center-style limits); faction matching now also checks Spawn-A faction.
  • Center zone: prison weight slightly reduced (135k → 125k in unguarded pool).
  • Unguarded spawn: random hires +5k, unit banks +5k (minor tuning).
Jun 7, 2026
Tool fixes
  • Guard identifier fix: match window widened from ±7% to ±10% to account for the game’s internal guard randomisation.
Jul 6, 2026
1. Guard multipliers increased across all zones (Patch #11)
Zone Before After
Spawn zone×1.00×1.05
Side zones×1.30×1.35
Center zone×1.60×1.70 (+15% entrance)
2. Spawn zone pandora probability decreased; sub-pool reweighted
Zone Before After
Spawn zone23.1%20.3% (−3 pp)
Side zones(unchanged)
Center zone(unchanged)
Reward Before After
Army40.5%29.6%
XP13.3%9.8%
Gold13.9%10.2%
Spells24.4%36.8%
Stats7.9%13.5%
3. Miscellaneous JC changes (Patch #11)
  • Eternal Dragon can no longer generate in starting areas.
  • Slightly fewer Pandora’s Boxes in starting areas (pool weight 400k → 340k).